Things I will be teaching in my design situation:
- Shooting
- Passing (chest pass, overhead pass and bounce pass)
- Dribbling
- And how to add more power to your shot
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Strengths
The animation is simple and
catchy to players who are beginners for basketball. It also won’t be that long so people won’t get bored and the pictures
are attractive and not dull. The information will also be short like notes not a long
paragraph. The pictures will have bright colors for people to look at it more.
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Weaknesses
There won’t be a lot of detail as
the information will be notes not a paragraph as I mentioned before in my strengths.
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Opportunities
Whoever watches my animation using scratch will get better at playing basketball and they will enjoy it even more as they know how to score new
shots.
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Threats
They will be too engrossed in it
that they will forget to do other things and try the basketball tricks that I showed in my animation.
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What will I research?
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How will I gather the information?
PRIMARY SOURCE
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How will I gather the information?
SECONDARY SOURCE
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Why will I research this information?
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When will I do this?
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End User (My Brother)
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I will interview my brother to ask him about what type of shots he
likes and which ones he knows so that I know which shots to put.
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I will go on the internet and get information about these shots and
how to play them.
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I want to find out what his favorite shots are or which ones he knows
so that I can design my animation accordingly.
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November 10th
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Existing designs (field research)
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I will go to the PE department and I will get pictures of cricket shots.
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I will most probably get the best pictures of the shots and I will
put them in my animation.
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This will help to make the animation better as the pictures will help
my brother to learn better and faster.
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November 10th
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